Hello there! The current release version of Self-Loading Cargo is 1.53 which came out on June 15th 2020!
Be sure to check out the changelog and the development roadmap for the next versions! v1.54 Hotfix is Pending! Join The Discord!

How It Works

SLC is an "always on top" application that communicates with your Flight Simulator in real-time.

* Subject to third party developers - SLC will automatically detect parameters in the simulator if an aircraft sets them correctly. Otherwise you can use the SLC user interface to close doors, turn seatbelts on etc.

** Requires free FSUIPC or XPUIPC installation.
Mac & Linux Not Supported At This Time.


Crew Interaction

Throughout the course of the flight you'll be required to interact with the cabin crew to instruct them to take their seats, arm/disarm doors and prepare the cabin for arrival.

Context-sensitive announcements can be broadcast over the aircraft public address system - and cabin crew will let you know what's going on too.

PA Communications

Sometimes issues occur and you'll need to let passengers know what's happening so they're not left wondering what's going on and perhaps starting to get a little nervous.

You can announce events to the passengers using the public address system whenever the need arises - perhaps they should put belts on because of the weather up ahead...?

Event-Based Sounds

Each event that SLC monitors has its own set of sound effects that can be played to create a rich and authentic simulation of having people onboard your aircraft.

What's more, you can add as many as you like for each event and they will be randomly selected each time - providing unlimited variation to further enhance your experience.


Self-Loading Cargo simulates each passenger on your aircraft individually - so every decision or action you make affects each person differently based on their personality quirks.

In real life some people are more anxious than others, and equally some people are happier than others. They can be happy and anxious, or sad and chilled out. Or somewhere right down the middle.

If something goes wrong, or a passenger gets frustrated, their happiness and anxiety levels at that point in time will be used to determine their reaction to whatever is happening.

This ensures that no flight is the same! And just as in real life, you could be the best pilot in the world - but some people will still find reason to complain...

In addition to factors within your control such as flying correctly and providing in-flight services at the correct time, passengers will also randomly perform certain activities based on their mood - such as reading magazines, using the WiFi (if available) or even sleeping.

Some of the Events That Can Affect Your Passenger Satisfaction Rating

Random Thoughts

  • The weather is nice / bad / scary
    Passengers react to the weather in your simulator and if it's bad they might start getting nervous.
  • The view is nice
    Passengers who are in window seats will react to the view outside (unless it's dark of course).
  • Enjoying my magazine / book / music
    During the flight, passengers will act like real people and occupy themselves with whatever they have available to pass the time.
  • I wish I could use the toilet!
    If the toilets are available and seatbelts are off and the passenger needs the toilet, they can get some relief - if not, then they'll wish they could.
  • This is a nice drink!
    Passengers will let you know if they're enjoying the drinks and food service - however some might not..
  • I hope my bag fits in the overhead!
    Passengers might take a little bit longer to fit their bag into the overhead depending on its weight.

Positive Effects

  • Enjoying Movie
    A passenger experiences an increase in happiness when a movie is playing - if they are watching it.
  • Happy To Have Had A Drink
    A passenger experiences an increase in happiness because they've enjoyed a drink - if they take one.
  • Happy To Have Had Food
    A passenger experiences an increase in happiness because they've enjoyed some food - if they take any.
  • Happy To Be Able To Use The Toilet
    If the toilets are available and seatbelts are off and the passenger needs the toilet, they can get some relief.
  • Thankful For Calming Music
    Passengers experiencing raised anxiety levels will benefit from playing nice, calming music in the cabin while on the ground.
  • Good WiFi
    Passengers, especially those in Business Class, will appreciate a good WiFi connection during the flight.

Warnings

  • Seatbelts on in cruise?
    If the seatbelts are turned on in cruise, a passenger may experience anxiety if they're wondering why they can't walk around.
  • Unhappy - Roll Rate
    If you bank the aircraft too much, people might get anxious.
  • Unhappy - Pitch Rate
    If you pitch the aircraft too high or low, people might get anxious.
  • Unhappy - Pitch Rate
    If you pitch the aircraft too high or low, people might get anxious.
  • Unhappy - Taxi Speed
    If you taxi too fast, passengers might get a little nervous.
  • Unhappy - G-Force Up/Down
    If you pull up or push down too fast, passengers will get a little nervous.
  • Wishing For Music On Ground
    Passengers experiencing anxiety might wish for music to play to take their mind off things if you haven't turned it on while the plane is on the ground.
  • Nervous Turbulence
    The more anxious of your passengers will start getting more anxious as you pass through turbulence.
  • Thirsty
    As the flight goes on, passengers will experience increased thirst - time to start the inflight service.
  • Hungry
    As the flight goes on, passengers will experience increased hunger - time to start the inflight service.
  • Bored
    As the flight goes on, passengers will experience increased boredom - time to start the inflight movie.
  • Annoyed At Drunk Passenger
    If there's a drunk passenger causing problems, other passengers might start getting fed up of them.
  • Annoyed At Aggressive Passenger
    If there's an aggressive passenger causing problems, other passengers might start getting a little wary of them.
  • Annoyed At Loud Passenger
    If there's a loud passenger causing problems, other passengers might start getting a little wary of them.
  • Slow WiFi Connection
    Slow WiFi can be frustrating - especially if you're in business class and have work to complete during the flight.

Negative Effects

  • Unhappy About Taxi Delay
    If you take too long to start taxiing, each passenger will get a little annoyed.
  • Annoyed At Takeoff Delay
    If you take too long to takeoff after begining to taxi, passengers will get annoyed.
  • Annoyed At Flight Abort
    If you return to the terminal after aborting your takeoff, passengers will get very annoyed.
  • Anxious About Aborted Takeoff
    If you abort your takeoff, people who are anxious will get more nervous about the safety of the flight.
  • Anxious About Go-Around
    If you abort your landing, people who are anxious will get more nervous about the safety of the flight.
  • Unhappy Toilets Open But Seatbelts On
    If you've got the seatbelt signs on and a passenger needs the toilet they'll get annoyed because they want to go and can't!
  • Unhappy Toilets Not Available
    If a passenger needs the toilet they'll get annoyed if the toilets are out of use!
  • Scared - Roll Rate
    If you continue to bank the aircraft too much people will get anxious!
  • Scared - Pitch Rate
    If you continue to pitch the aircraft too much people will get anxious!
  • Scared - G-Force Up/Down
    If you pull up or push down much too fast, passengers will get anxious.
  • No Movie Was Played
    You didn't play a movie - people might get annoyed, especially on a long flight...
  • No Drinks Were Served
    You didn't serve drinks - people might get annoyed, especially on a long flight...
  • No Alcohol Was Served
    You didn't serve alcohol - people over 18 years old might get annoyed, especially on a long flight...
  • No Food Was Served
    You didn't serve food on the flight - people might get annoyed, especially on a long flight...
  • Unhappy Drinks Got Cancelled
    Drinks were being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Food Got Cancelled
    Food was being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Alcohol Got Cancelled
    Alcoholic drinks were being served but you started the approach phase and the cabin crew stopped serving.
  • Unhappy Movie Was Cut Short
    Imagine being halfway through a film and the cabin crew turning it off due to the aircraft starting its approach. Passengers will get annoyed if they were watching it.
  • Terrified of Turbulence
    Passengers will experience high anxiety if you fly through bad weather.
  • Very Thirsty
    As the flight goes on, thirsty passengers will start getting anxious because you haven't started serving drinks.
  • Very Hungry
    As the flight goes on, hungry passengers will start getting anxious because you haven't started serving food.
  • Very Bored
    As the flight goes on, bored passengers will start getting fed up and their happiness levels will drop.
  • Scared Of Drunk Passenger
    If there's a drunk passenger causing major problems, other passengers might start getting a little wary of them.
  • Scared Of Aggressive Passenger
    If there's an aggressive passenger causing major problems, other passengers might start getting a little wary of them.
  • Scared Of Loud Passenger
    If there's a loud passenger causing major problems, other passengers might start getting a little wary of them.
  • Terrible WiFi Connection
    Passengers might start getting bored and frustrated if the WiFi signal is bad - especially if they have work to do during the flight...


Just as important as flying well, is landing well - Self-Loading Cargo includes an accurate landing monitor using vertical speed and g-force to gauge how well you touched down and whether it was safe, too smooth or too firm.

If you land very smoothly, your passengers will appreciate it, but that doesn't mean it was safe - landing too smoothly can cause the aircraft to drift down the runway, or "float" which can be hazardous as well as causing excess wear on your tyres. Equally though, if you land with a thump your passengers are going to feel it and let you know what they think about it.

The onus is on you to make sure you land safely - it can make or break an otherwise exceptional flight...

  • Excellent Landing
    Nice - your landing was smooth, and passengers feel safe.
  • Good Landing
    Nice - your landing was smooth and passengers felt okay.
  • Too Smooth Landing
    Landed a little smooth, happy passengers but you should have planted the plane a bit better instead of floating.
  • Firm Landing
    Landed a little firm, but overall passengers felt okay.
  • Hard Landing
    Passengers think you could have landed a little smoother.
  • Severe Landing
    That's going to hurt - your passengers and your rating.


Once your flight is finished, you'll be not only be graded on your performance as a pilot, but on how well your passengers felt the flight went. Remember though, you can't please everyone - and ultimately you're responsible for flying safely above everything else.