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Hello there! The current release version of Self-Loading Cargo is 1.55 v1.6 Update is In Progress!
Be sure to check out the changelog and the development roadmap for the next versions! Join The Discord!
Real-time Simulation Of Passengers & Cabin Crew For Your X-Plane, P3D, FSX & FS2004 Aircraft.
Approximate Currency Conversions:
EUR: €14.50, USD $15.80, CDN: $22.15, AUD: $24.20, JPY: 1706¥
Bring your simulated airliner flights to life with real-time feedback from your passengers. Manage in-flight services, deal with technical setbacks, medical issues, problematic passengers - then let them tell you how well the flight went via a post-flight report.
SLC not only simulates passengers individually, it also simulates the layout of the actual aircraft you're flying - so every action you take needs to be planned in advance to make sure your passengers are attended to in a timely manner.
Different aircraft have varying numbers of seats, kitchen areas, galleys, doors and toilets - all of which have an effect on the timings of in-flight services, boarding, deboarding, toilet availablility and in-flight entertainment.
Self-Loading Cargo can run entirely automated, or you can choose to interact with the passengers by directing the crew to perform certain duties at specific times.
Passengers are individually simulated in real-time to react to your actions as a pilot while flying the plane - try to make them comfortable and don't forget to feed and water them at appropriate phases of the flight!
Over 60 high-quality sounds simulating the interaction between yourself, ground and the cabin crew.
They'll let you know when there's a problem - and you decide the best course of action.
Find out what your passengers thought of the flight - how well you landed, how happy they were with the on-board service and how well you handled in-flight problems such as medical emergencies and badly behaved passengers.
If you perform a rejected takeoff, you can choose whether or not to continue with the flight. Careful though, passengers are checking their watches...
Each phase of flight from boarding to deboarding is managed automatically with appropriate randomly generated ground, cabin and pilot interactions.
SLC tracks your control inputs to make sure you don't exceed comfort levels for pitch, roll and g-forces during the flight and landing - if you do, passengers might react negatively and your rating will suffer.
Passengers in SLC each have their own randomly-generated distinct personalities when they board the flight - some are angry, some are happy while some are anxious.
Depending on how they're feeling at that moment in time will determine how positively or negatively they react to various events that happen during the course of your flight.
SLC allows you to manage when alcohol, drinks and food services are offered to passengers during the flight, as well as if and when in-flight movies are played.
Don't forget - it might take some time for the cabin crew to reach all passengers onboard, so make sure you don't leave it too late or you'll start getting complaints!
If landing conditions aren't great at your destination, you can perform a go-around - but remember, people need to make their connecting flights...
Ready for takeoff? Not so fast - it looks like the ground crew have discovered a problem, so you'll need to wait for them to release the aircraft.
Let's hope the passengers don't get too annoyed by the delay.
Sometimes your passengers will suffer illnesses while onboard. The cabin crew will attempt to manage the situation but will ask you what you'd like to do - continue, or divert the flight?
The final decision lies with you.
Occassionally you might get a passenger who's had too much to drink or is simply being a bit loud.
It's up to you to decide whether or not the crew can handle the problem, or if you need to get the plane on the ground.
Everyone loves a good movie - it'd be an awful shame if passengers didn't get to see the end of theirs because you landed a little earlier than planned...